Augmented Reality Learning for Onboarding and Team-building

Augmented reality is a technology that captured the world’s attention roughly two years ago with the launch of Pokemon Go. The Pokemon game became instantly popular and gained massive media attention. However, the game’s popularity would start to decline rapidly only a few months after the launch. As a game, this AR phenomenon might have been short-lived. However, the underlying technology has endless applications when it comes to training and development. And it’s highly likely that augmented reality learning experiences will form a key part of our learning mix in the future.

In fact, some early adopter companies had been experimenting with augmented reality already before Pokemon Go. Later on, as the game’s popularity declined, we started to see more and more corporates as well as educational institutions adopting the technology. To illustrate its use cases, here’s an example of how you could use similar AR technology in a corporate setting.

Example: AR onboarding and team-building experience

Onboarding and orientation form an integral part of the employee’s learning journey. It’s the first touch point with the corporate learning culture and an area for the L&D department to show off their A-game. The last thing we want to do is overwhelm our new joiners with information in a short time-span (cognitive overload). Rather, we’d like to ensure they get the essential information to be productive while establishing relationships with their new colleagues. Also, letting our new employees have a bit of fun in the process is not going to hurt. Rather, having fun while doing it can relieve the anxiousness and stress of joining a new company. So, let’s combine the formal onboarding with augmented reality learning technology and have some fun while doing it.

Mimicking the idea of Pokemon Go, we could build a location based augmented reality experience. Our new employees would set out to the city in teams, equipped with their smart phones. They would visit different hotspots defined on the map. When arriving within a certain proximity of a hotspot, their phones would buzz. A piece of onboarding learning content would pop up. The content could be videos explaining company vision, history, lines of business – practically anything. This way, we can bring the “formal” part into an “unformal” setting to ease tensions.

Furthermore, we could prompt the learners for different types of input, e.g. shooting a video of their own, doing introductions or answering quizzes as a group. To take it a step further, lets enable a playful, competitive element. Let’s have teams compete against each other in shooting the video or answering the quiz. Putting people to work together in a non-stressful environment should bode well for camaraderie and forming new relationships. And that could just make the onboarding process much smoother.

What other areas of training could AR excel in?

Augmented reality learning experiences have major opportunities for many training tasks. Whereas the future of interactive VR will be great for training for hazardous, inaccessible and difficult situations, AR might just have equal potential. Augmented reality will revolutionise several tasks including technical training, engineering and maintenance work. With technology that will soon be available, we are able to combine augmented reality and live situations. Physical location is no longer a barrier, as trainers and managers are able to see what the learner sees. Furthermore, they’ll be able to augment the reality of the learners and influencing their actions.

Are you interested in finding out more about the future of AR in technical training tasks? We would be happy to share you about an upcoming technology that will revolutionise the technical training industry. Just drop us a note here

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